Substance Painter 2019.2 brings new powerful features to its Bakers and delivers a new set of Smart Materials and Smart Masks in the Shelf.
Release date : 25 July 2019
JRO Hard Surface Alpha Pack: Download the FREE Model at: Maya Hard Surface 3d Modeling Course: https://bit. Substance Painter, version 2019.3.2 Build 3660 - 2e466e9084e37f6cb816 Having the basically unusable slider issues as mentioned several times already (among with lots of other complaints about questionable design choices that shouldn't occur in paid software but that's a story for another day). Allegorithmic Substance Painter 2019.3.2 macOS 2.4 GB. Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
Allegorithmic Substance Painter 2019.3.2.3653 Win/Mac x64Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter. New in Substance Painter 2019.2.3.3402: Added: Texture Set List Add button to quickly enable/disable focus mode Log Add Windows 10 version number in the log file; Read the full changelog.
Workflow improvements for Bakers
The baking workflow has been improved with this release with some new features. These improvements will speed up and ease day-to-day work with Substance Painter.
- Baking process visualization
By default with this new version any baking process will now be visible in the viewport. It allows to preview the result of the bakers in realtime and even cancel it if needed without waiting until the end of the process to offer quicker iterations. This behavior can be disabled by going into the main settings and unchecking the 'Enable live preview baking process' setting under the 'Baking Options' section. - Improved baking dialog
The baking dialog has been reworked and now displays a better status of the current baking process. There is now a counter to indicate how many textures will be computed as well as an explicit list per baker and Texture Set of what is being computed. In case of an error a red cross is displayed next to the baker name. At the end of the process a new button allows to quickly open the log window to learn more about the issue. - Canceling in-progress baking
The baking process doesn't lock the application anymore. Substance Painter is now more responsive, meaning it is possible to cancel a bake that is currently in progress without waiting for it to end. Cancellation is not immediate however and may require a few seconds to take effect. This is because internally the baking process works on textures in chunks and cannot stop while a chunk is being computed. When canceling the baking process, the Baking window automatically reopens.
Performance improvements for Bakers
With the workflow improvement we also took the opportunity to update our Bakers and improve their performances. We also added the support of DXR and Optix to enable GPU Raytracing which allows to bake much faster than before. Note however that GPU Raytracing only affect the Ambient Occlusion and Thickness baker.
- CPU Raytracing has been improved
Raytracing computation on the CPU is now 2 to 3 times faster than before. So even if your GPU is not compatible with GPU Raytracing you will still get performance improvements in general. - GPU Raytracing support with DXR and Optix
With compatible hardware the bakers can now compute directly on the GPU which drastically reduces computation time, especially when anti-aliasing is enabled and lots of rays are defined. DXR is the default option when available, otherwise Optix will be used. It is possible to disable GPU Raytracing by going into the main settings and looking for 'Baking Options' :
To enable the GPU Raytracing feature make sure to update to the following drivers : Nvidia drivers 430.86.
DXR is available on RTX GPUs and GeForce GTX 10xx GPUs. DXR also requires Windows 10 to be up to date to be accessible (version 1809), see this page for more information. Refx nexus 2 7 4 mac.
DXR is available on RTX GPUs and GeForce GTX 10xx GPUs. DXR also requires Windows 10 to be up to date to be accessible (version 1809), see this page for more information. Refx nexus 2 7 4 mac.
When using GPU Raytracing, the baker may fail if the high-poly mesh cannot fit in VRam. When it happens, it is advised to go into the main settings and disable 'GPU Raytracing' setting under the the 'Baking Options' section. After that you can simply re-launch the baking process.
Miscellaneous new features and improvements
In this release we also added and reworked a few things to improve the quality of life inside Substance Painter.
- Improved rotation manipulator
The rotation manipulator was a bit slow in the past making rotations sometimes tedious to perform. Rotation speed is now linked to the camera and scene size. - Improved performances on High DPI screens with viewport downscaling
In the main settings there is now a new parameter named 'Viewport Scaling' with the value 'None' and 'Auto' (default). When Substance Painter detects that a screen uses HDPI scaling (such as Retina screens on MacOS) it will automatically divide the viewport resolution by 2. This behavior avoids drawing the viewport too big and improves general performances without any noticeable loss of quality. - New Console plugin for Scripting
We created a new plugin to easily run commands from our Scripting API. It is available on Github : https://github.com/AllegorithmicSAS/painter-plugin-console. The console also supports auto-completion.
New content
A new set of Smart Materials and Smart Masks has been added to the default Shelf to cover various usages. Here is the full list of assets that have been added :
- 40 new Smart Materials
- Fabric
- Fabric Canvas Creased
- Fabric Composite Reinforced Used
- Fabric Denim Washed Out
- Fabric Flannel Tartan
- Fabric Linen Creased
- Fabric Linen Worn
- Fabric Synthetic Dots
- Fabric Synthetic Sport Used
- Leather
- Leather Calf Grain
- Leather Creased
- Leather Natural Colored
- Leather Rough Dark
- Marble - Granite
- Marble Verde Alpi
- Metal
- Gold Damaged
- Iron Forged Old
- Steel Painted Chipped Dirty
- Steel Painted Rough Damaged
- Steel Painted Scraped Dirty
- Steel Painted Scraped Green
- Steel Painted Worn
- Steel Ruined
- Organic
- Creature Skin Alien Blue
- Creature Skin Green Smooth
- Creature Teeth
- Creature Tongue
- Plastic - Rubber
- Plastic Dusty
- Plastic Glossy Scuffed
- Plastic Glossy Stained
- Plastic Grainy Soft
- Plastic Rough Scratched
- Plastic Thermoformed
- Plastic Thick Cracked
- Plastic Tool Worn
- Plastic Used Soft
- Stone
- Sapphire Corundum
- Translucent
- Glass Film Dirty Mirror
- Wood
- Charcoal
- Wood Acajou
- Wood Ship Hull Nordic
- Wood Ship Hull Old
- Fabric
- 20 new Smart Masks
- Crumples
- Dirt Cavities
- Dirt Ground
- Dirt Leak Dry
- Dirt Soft Edges
- Dirt Splashes
- Dirt Spots
- Dust Plastic
- Dust Soft Edges
- Dust Surface
- Dust Wide Edges
- Edge Dirty Cracks
- Edge Stone Cracks
- Edges Strong Scratched
- Fabric Thread
- Paint Damaged
- Paint Subtle Scratch
- Sand Cavities
- Sand Dust
- Water Drips
2019.2.3
(Released October 23, 2019)
Summary : Bugfix
Summary : Bugfix
Added:
- [Texture Set List] Add button to quickly enable/disable focus mode
- [Log] Add Windows 10 version number in the log file
- Update to latest version of Substance Engine
- [MacOS] Notarized the software to follow new MacOS Catalina distribution requirements
Fixed:
![2019 2019](https://www.tvbeurope.com/wp-content/uploads/2019/01/Substance_Painter_Mammoth.jpg)
- [Plugin] Plugin Source does not work
- [MacOS][Shader] Mac OS 10.14.5 and AMD: material layering does not work as intended
Known Issues:
- Alembic files with subdivisions cannot be imported
- Rare crashes when importing some Alembic files
- UI temporarily unresponsive when baking with DXR on Pascal GPUs
2019.2.2
(Released September 20, 2019)
Summary : Bugfix
Summary : Bugfix
Fixed:
- Import resource by scripting can lead to a crash
- [Plugin] Downloading material from source can lead to a crash
2019.2.1
(Released September 17, 2019)
Summary : Bugfix
Summary : Bugfix
Fixed:
- [Mac][USD] Exported USDZ files from MacOS cannot be opened
- [Texture Set] Not possible to isolate a texture set with the ALT modifier
- [Shelf] Presets, Smart Materials and Smart Masks are always modified when exiting application
- [Layer Stack] Cannot select effect after deleting another effect
- Flickering when using a slider inside the tool properties panel
- Crash when exporting presets to shelf
- Crash when exporting a preset with insufficient space
- Crash when creating a preset with insufficient space
Known Issues:
- Alembic files with subdivisions cannot be imported
- Rare crashes when importing some Alembic files
- UI temporarily unresponsive when baking with DXR on Pascal GPUs
2019.2
(Released July 25, 2019)
Summary : Major release with updates of the bakers in terms of performance and a new previsualization mode + new content
Summary : Major release with updates of the bakers in terms of performance and a new previsualization mode + new content
Added:
- [Bakers] Added support for GPU Raytracing with DXR and OptiX (Ambient Occlusion, Thickness)
- [Bakers] Optimizations and accelerations for CPU Raytracing
- [Bakers][Vis mode][UI] New baking visualization mode in viewport
- [Bakers][Preferences][UI] New baking option for enabling-disabling GPU Raytracing
- [Bakers][UI] Rework of the progress bar dialog
- [Bakers] Improvement of warning and error messages
- [Bakers] Allow more responsive cancelling of baking process
- [Bakers] Reopen bake window after clicking cancel
- [Proj][UX] Usability improvement of rotation manipulator
- [Settings] Option to improve performance by reducing viewport resolution for HDPI screens
- [Scripting] Change texture set resolution
- [Scripting] Get selected texture set
- [Scripting] Allow the user to select a texture set
- [Scripting] Function to know when texture set selection has been changed
- [Shelf] Added 40 new smart materials
- [Shelf] Added 20 new smart masks
Fixed:
- [Layer stack] Freeze of UI when multi-selecting layers
- [Layer stack] Grouping lots of layers freezes the UI for longer than usual
- [Layer stack] A layer and an effect can be both selected at the same time in some cases
- Substance graphs used inside painting tools are not generated at the right resolution
- [Baker] 'Bake All Texture Sets' button is not disabled when no bakers are selected
- [MacOS] Deactivate the warning message about tessellation
- Projection tool has no preview when used with a mask
- Crashes and corrupted projects when trying to save with insufficient disk space
- [Shelf] Crash when importing a resource on disk via shelf with insufficient space
- [Shelf] Crash when restoring session preset
- [Shelf] Importing a preset with a name that ends with a space leads to a crash
- [Shelf] Importing a resource with a prefix that ends with an empty space leads to a crash
Substance Painter 2019 Crack
Appriority 1 1 12. Known Issues:
- Alembic files with subdivisions cannot be imported
- Rare crashes when importing some Alembic files
- UI temporarily unresponsive when baking with DXR on Pascal GPUs
Originally posted on 30 July 2019. Scroll down for news of the commercial release and new HDRI tools.
Adobe has previewed some of the upcoming features in Substance Painter 2019.2, the next update to its material-authoring software, including improvements to the node graph and MaterialX support.
The features were unveiled at Substance Days, the firm’s user event at the start of Siggraph 2019, alongside Project Anorigami for Substance Painter and a new free trial edition of Substance Alchemist.
The release will be the first update to Substance Designer fully under Adobe’s branding, following its acquisition of original developer Allegorithmic earlier this year.
Workflow improvements to the node graph
The next release of Substance Designer – on its blog, Adobe refers to it as the ‘Summer 2019’ update, but if it sticks to its current version numbering, it will be version 2019.2 – extends the software’s node graph.
The next release of Substance Designer – on its blog, Adobe refers to it as the ‘Summer 2019’ update, but if it sticks to its current version numbering, it will be version 2019.2 – extends the software’s node graph.
The update adds a new Dot node, described as acting as a pass-through between parts of a node network.
Users can add multiple Dots to create custom paths between nodes, enabling them to organise node graphs in new ways.
Workflow improvements include the option to display the node drop-down menu while dragging out a link to create a new node, as shown above; plus filtering and favorites within the drop-down itself.
Other changes: improved OpenGL view, performance improvements
Substance Painter 2019.2 will also update the software’s viewport, with support for anisotropy and clearcoat materials in the OpenGL view.
Substance Painter 2019.2 will also update the software’s viewport, with support for anisotropy and clearcoat materials in the OpenGL view.
Performance improvements include optimisations to Substance Designer’s asset library: according to Adobe, it should be possible to “see your shelf two to six times faster”.
Adobe’s round-up of upcoming technologies in its Substance tools. Skip to 01:45 for Substance Designer.
Support for the MaterialX standard for rich material data
The update will also introduce support for MaterialX, Industrial Light & Magic’s open standard for exchanging rich material data beween DCC applications.
The video above, which rounds up work-in-progress features across Adobe’s entire set of Substance tools, shows MaterialX in use to transfer materials between Substance Designer and Substance Painter.
In addition, the format is supported in Arnold and features on Autodesk’s roadmap for 3ds Max.
The video also shows a new dual viewport system within Substance Designer: one viewport using MDL, Nvidia’s Material Definition Language, the other using OpenGL’s GLSL shading language and MaterialX.
According to Adobe, the feature is still a prototype, but should make it possible to export both MDL and MaterialX materials from a single node network.
Updated 30 August 2019: Substance Designer 2019.2 is shipping. As well as the features covered above, the update introduces a new set of tools for creating HDR maps.
New nodes include HDR Merge, shown above, which merges multiple LDR images to a single HDR image, and Nadir Patch, intended for cloning out tripods and camera rigs from the source images. Wifi explorer 2 1 1 download free.
There are also tools for editing the resulting HDRI environment map, including new nodes for rotating or repositioning the environment, straightening the horizon or adjusting colour temperature.
Users can also export a planar ground texture from the spherical HDRI.
Other features include the option to add synthetic Plane, Line and Spehere lights to a HDR lighting setup by positioning them in a 2D view: a workflow that will be familiar to users of HDR Light Studio.
Substance Designer 2019.2 also adds a new physical sun and sky system based on the Hosek-Wilkie model.
In addition, the implementation of the Iray render engine within Substance Designer now supports Nvidia’s new RTX GPUs, although Adobe hasn’t put a figure on the resulting performance boost.
Substance Painter 2019 3 2 0t
However, one feature not listed in either Adobe’s latest blog post or the online release notes is MaterialX support. We’ve contacted the firm to ask whether it has actually made it into the release.
Updated 6 September 2019: Adobe has confirmed that MaterialX support is not in the current release, though it is “still in the pipeline”.
Pricing and availability
Substance Designer 2019.2 is available for Windows 7+, CentOS 7.0 or Ubuntu 16.04 Linux and macOS 10.12+.
Substance Designer 2019.2 is available for Windows 7+, CentOS 7.0 or Ubuntu 16.04 Linux and macOS 10.12+.
New Indie licences of the software, intended for artists and studios earning less than $100,000 per year, cost $149; Pro licences cost $990. Both prices include 12 months’ maintenance.
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Tags: 3ds max, Adobe, agnostic shader graph, Allegorithmic, anisotropy, Arnold, clear coat material, Dot node, dual viewport, GLSL, material authoring, MaterialX, Maya, MDL, new features, node graph, node network, NVIDIA, OpenGL, price, Siggraph 2019, Substance Designer, Substance Designer 2019.2, Substance Painter, Summer 2019, system requirements